I found an interesting list of questions by Goethe regarding criticism that I thought was interesting as an addition to Jared Sorensen's three questions for designers.
Goethe's questions for criticism are:
1) What is the artist trying to do?
2) How well is it done?
3) Was it worth doing?
Sorensen's three questions for design are:
1) What is my game about?
2) How does my game do that?
3) What behaviors does my game reward and punish?
I think that both sets of questions are really useful for thinking about side by side when considering games as art.
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
25 March, 2016
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment