I posted these thoughts from two imperfect but wise men just over a year ago. I was posting more regularly prior to that. It seems that while I really love some of the creative work done by the indie game community, so much of what comes out on their social media feeds is trite, tiresome, and discouraging. I am not part of the echo chamber that informs the worldview of so many of the designers who make games I really like. And I have found that civil discourse respecting the person but questioning or, heaven forbid disputing their worldviews and politics is tantamount to sin. If gaming is such a hotbed of oppression and privilege as claimed by so many in the community, then it is largely because they create dispute and dissension with many who just want to play games.
* * *
“ Darkness cannot drive out darkness; only light can do that. Hate
cannot drive out hate, only love can do that. Man must evolve for all
human conflict a method which rejects revenge, aggression, and
retaliation. Hence, rioting is not revolutionary because it invites
defeat. It involves an emotional catharsis, but followed by a sense of
futility.”
Martin Luther King Jr.
It is unfortunate that
so many who are otherwise thoughtful and creative can be so blatantly
closed-minded, intolerant, and malicious toward anyone who does not
agree with them, and feed them the warm hate they want. Ironic, when so
many of these are the ones who claim righteousness against the very
things they practice, but somehow find themselves excused of...
Some timeless thoughts from G.K. Chesterton:
"What embitters the world is not an excess of criticism, but an absence of self-criticism."
"Fallacies do not cease to be fallacies because they become fashions."
"Men
do not differ much about what things they will call evils; they differ
enormously about what evils they will call excusable."
"To have a right to do a thing is not at all the same as to be right in doing it."
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
16 December, 2017
07 December, 2017
Story Before vs. Story Now
HERE is a (now long in the tooth) essay by Ron Edwards that came from much discussion from active days of The Forge.
Alas... those years of my life were days when I really didn't have time for gaming, and so missed the exciting ferment that led to the indie renaissance. *sigh*. It is not fun being behind the curve as a wanna-be designer.
Short version: "Story Before" is plot first and then roll in characters that fit the plot. "Story Now" is the characters acting as protagonists create the plot.
Alas... those years of my life were days when I really didn't have time for gaming, and so missed the exciting ferment that led to the indie renaissance. *sigh*. It is not fun being behind the curve as a wanna-be designer.
Short version: "Story Before" is plot first and then roll in characters that fit the plot. "Story Now" is the characters acting as protagonists create the plot.
Subscribe to:
Posts (Atom)