HERE is a (now long in the tooth) essay by Ron Edwards that came from much discussion from active days of The Forge.
Alas... those years of my life were days when I really didn't have time for gaming, and so missed the exciting ferment that led to the indie renaissance. *sigh*. It is not fun being behind the curve as a wanna-be designer.
Short version: "Story Before" is plot first and then roll in characters that fit the plot. "Story Now" is the characters acting as protagonists create the plot.
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
07 December, 2017
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