23 September, 2016

Flow Theory And Game Design Questions

Flow theory postulates three conditions that have to be met to achieve a flow state:

1) One must be involved in an activity with a clear set of goals and progress. This adds direction and structure to the task.
2) The task at hand must have clear and immediate feedback. This helps the person negotiate any changing demands and allows them to adjust their performance to maintain the flow state.
3) One must have a good balance between the perceived challenges of the task at hand and their own perceived skills. One must have confidence in one's ability to complete the task at hand.

Jared Sorensen's three questions for design are:

1) What is my game about?
2) How does my game do that?
3) What behaviors does my game reward and punish?

I think Flow Theory really intersects with #3 a lot.  That is the kicker.

There is an interesting essay on Flow HERE.

In it, is an interesting example of using Flow for a really innocuous purpose: picking shoes.


So the loop goes from: challenge >> opportunity to act >> feedback >> new opportunity to act.



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