02 November, 2016

Different Ways to use Dice Mechanics to Support Story

HERE is an interesting article about Jason Morningstar's evolution of dice mechanics in support of different games.

1) conflict resolution
2) uncertainty resolution
3) scene resolution (positive or negative)
4) provoke new events
5) track scenes/limit time
6) reinforce game's themes (by die type) with mechanical benefit
7) incorporate character elements (by die type) with mechanical benefit
8) limit choices
9) guide story ends
10) track change in character
11) make change in character

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