23 January, 2018

More on the Stability of Societies

In thinking about how to attack a stable society, both for serious policy discussion as well as within a game, here are some articles related to the issue.

HERE is the grand old primer on ruthlessness, The Prince.  The summary is HERE.

HERE is one of the most poisonous primers for giving a society hell on earth.  The summary of Saul Alinsky's Rules for Radicals is HERE.

HERE is a discussion of how identity politics undermines social unity.

And HERE is a discussion about how we got to this point.

As I noted previously, I have tried to find ways to turn complicated issues into models in order to better be able to understand and articulate them.  It has concurred with my game design thinking which, I suppose makes the unpalatable reality less awful to swallow.

But looking at the factors of unity and the things that assault those unifying factors, I have to also think that the more I see calls for growing gaming by being more diverse and more inclusive, the more it occurs to me that the intersectional philosophy of so many talented designers is bad for this as it is bad for the societies that suffer from intersectional division.  Not that diversity or inclusion are bad per se.  They can be either good or bad depending on what diverse idea you include, and that is the rub... there seems to be a high ideal with a really shoddy understanding of the words that shape the ideas that shape the behavior. But I suppose that begins to deviate toward another discussion, so I will leave this today with the links above.

Those and this thought: we don't need more intersectionalism to bring justice to societies (or games)... we need more fidelity toward objective Truth and it's source, and more love toward all persons.  The ruthless division should be reserved for the ideas that we discard.




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