http://dcugames.blogspot.com/2016/10/game-of-death-first-draft.html
This is the first completed game for my October challenge. The month is two thirds done, and I have learned that it is very hard business to try to create a game a day. I might try again in a more modest form with a game idea seed a day next time... we'll see.
But here it is, a complete, but simple game. It uses a decreasing resource management mechanic, with two different die resolution mechanics used in a hybrid tandem; a die pool for gaining successes, and a die target number mechanic for determining binary pass/fail success.
Having put it out unplaytested, it is sure to have problems that need to be addressed, but it should be fun (though brutal).
I have about half a dozen other half done ideas to choose from next. Hopefully, I can get the rest out by the end of month!
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
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