SO, I set a challenge for myself on the 1st to write a game a day just as a brute force method of priming the creative pump.
It used to be so easy... alas!
But as I look at it, I have had the second thought that there are 24 hour RPG challenges (like THIS for instance) that are described as a designer's triathlon meant to push the limits of creativity in design, fiction, and layout, and these only happen once a year.
And I blithely thought I would do 31 in a row.
SO I have decided to be a bit more modest in my plans, as one of the designs I spent some hours with this weekend past kept bogging me down with the perfection monster. As such, I will strive not to be concerned if there is a complete game per se every day, so much as a vignette of a game. I suppose that much of what I will expect would count as a subsystem of a game.
But, there it is... Art and Fear... quality comes out of quantity.
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
04 October, 2016
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