I was just chatting and a fun thing came to me...
That old game to pass the time, the word association game, can be interesting for a bit, but it has short legs. However, I do like to play it with children because it encourages the practice of intuitive associative thinking that is very much the stuff of metaphoric thinking, and thus poetry.
But when I was chatting, it came to me to lay a challenge not just of a free association between words, but rather, three things that describe a concept.
For example, I was asked, "Quick! Say three Pale things...", and the spontaneous answer was, "A ghost of a chance... the lightness of joy... the convictions of a coward...". Now we may argue just how apropos each is, or how and why they might or might not connect well, but it takes the old game a little farther. Done in a back and forth, with no time taken to break the rhythm and explain, it can become a back and forth that sounds like a weird sort of riddle game between Hobbit and Gollum (or dragon).
I like this.
Mostly about games and game design, with tangents into fairy tales, myths, weird horror, art, philosophy, politics, religion, history, and science. I may explore ideas that I don't believe in or agree with. Trigger warnings will not be given, nor ideas assured of being unquestioned... but respect for persons will. Grown up life is not safe, and adventures worth having demand risking the uncomfortable and unknown.
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